wtf? Tech Explained
Technology is giving us more powerful tools and asks us to interact with each other and the world in new and exciting ways. From projection mapping on buildings and 360 domes, augmented games on your phone, to binaural audio trails, we are experiencing an explosion of interactive experiences, in galleries, theatres, online, at festivals and out on the streets. We are looking for work that explores interactive technologies in new and exciting ways.
Digital arts and technology covers a wide area of creative practise - read about a few of our favourites + their uses below…
Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power.
Augmented reality (AR) is a type of interactive, reality-based display environment that takes the capabilities of computer generated display, sound, text and effects to enhance the user's real-world experience.
Augmented reality combines real and computer-based scenes and images to deliver a unified but enhanced view of the world.
Artificial intelligence (AI) is an area of computer science that emphasizes the creation of intelligent machines that work and react like humans. Some of the activities computers with artificial intelligence are designed for include:
Haptic refers to technology that uses touch to control and interact with computers. A user may apply a sense of touch through vibrations, motion or force. Haptic technology is used mainly in creating virtual objects, controlling virtual objects or in the improvement of the remote control of machines and devices. The word haptic is derived from the Greek "haptikos," which means a sense of touch.
360 Degree Cinema
360-degree videos (also known as immersive or spherical videos) are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. During playback on normal flat display the viewer has control of the viewing direction like a panorama. It can also be played on a displays or projectors arranged in a sphere or some part of a sphere.
Binaural sound technology is the production of 3Dlike sound. It differs from stereo recordings, which artificially splits sound in to left and right channels to recreate sonic directionality. Instead, binaural sound technology records sound the way our two ears would naturally hear the world. Just as one needs 3D glasses to enjoy 3D visual media, binaural technology requires a listener to wear headphones.
Projection Mapping is the art of using projectors to map light onto any surface, turning common 3D objects into interactive displays. We then use motion graphics and creative coding to display highly engaging or immersive content, essentially replacing the surface of the object.